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 XMAHJONGG(6)                    Version 3.7                    XMAHJONGG(6)
                                 5 Jan 2000



 NAME
      xmahjongg - colorful solitaire Mah Jongg game

 SYNOPSIS
      xmahjongg [--display display] [options]

 DESCRIPTION
      Real Mah Jongg is a social game that originated in China thousands of
      years ago. Four players, named after the four winds, take tiles from a
      wall in turn. The best tiles are made of ivory and wood; they click
      pleasantly when you knock them together. Computer Solitaire Mah Jongg
      (xmahjongg being one of the sillier examples) is nothing like that but
      it's fun, or it must be, since there are like 300 shareware versions
      available for Windows.  This is for X11 and it's free.

 HOW TO PLAY
      The object is to remove all Mah Jongg tiles from the playing field by
      taking one matching pair at a time. Generally, two tiles match if they
      have identical pictures on top. There are some exceptions: any season
      tile (spring, summer, autumn, or winter) matches any other season, and
      any flower tile (bamboo, orchid, plum, or chrysathemum) matches any
      other flower. There are 144 tiles in all -- one of each season and
      flower, and four copies of each of the following: 1 to 9 dots; 1 to 9
      bamboo sticks; characters for 1 to 9; the four winds (north, south,
      east, and west); and three dragons (red, green, and white).

      Only free tiles can be removed. A tile is free if its entire top face
      is unobstructed and either its left or its right edge is open. (When
      looking at the left and right edges, only tiles on the same level
      count.)

      The rules are simple, but winning, it turns out, can be pretty hard.
      It's easy to make a move that causes a stalemate thirty or more moves
      later.  What's worse, the --any-boards option lets xmahjongg create
      boards that cannot be solved at all!

 CONTROLS AND APPEARANCE
      To select a free tile, simply click it with the left mouse button and
      it will light up. Click it again to deselect it. If you try to select
      a non-free tile, xmahjongg will beep at you. To remove a matched pair,
      just select one of the pair and click on the other one. The number in
      the upper left corner tells you how many tiles you have left. This is
      all you really need to know to play the game.

      Xmahjongg comes with several features that may dismay purists, but
      make the game more pleasant to play. First is the match count, an
      array of small gold coins in the upper middle. Each coin represents
      one potential match on the board. (If three mutually matching tiles
      are free, it counts as three matches, and if four are free, that's six
      matches.) This will let you know when the game is over (no gold coins
      means no matches -- a dead end) and when you're getting close.



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 XMAHJONGG(6)                    Version 3.7                    XMAHJONGG(6)
                                 5 Jan 2000



      The five buttons along the top right have the following functions:

      New (keystroke: n)
           Start a new game.

      Quit (keystroke: q)
           Quit xmahjongg.

      Undo (keystroke: u)
           Undoes your last move. You can undo multiple moves by clicking
           multiple times. If you change your mind about undoing a move,
           hold down Shift while you click the Undo button (or press r) to
           redo it.

      Hint (keystroke: h)
           Gives you a hint by flashing a set of free matching tiles. You
           can cycle through all existing matches by clicking multiple
           times. If you select a tile and then click Hint, xmahjongg will
           flash any free tiles that match that tile, or beep if there
           aren't any.

      Clean (keystroke: c)
           Cleans the board by automatically removing obvious matches. A
           match is obvious if it involves all the remaining tiles of a
           given type. (For example, if there are 2 green dragons left and
           they are both free, they form an obvious match; but if there are
           4 left and only 3 are free, they don't.) Cleaning the board is
           guaranteed not to cause a stalemate later.

      Solve (no button; keystroke: s)
           If you get stuck, press the s key. After the board is restored to
           its original state, xmahjongg will show you one way to solve it
           by removing tiles two at a time. Press s again to speed up the
           solution, or press Esc to stop. This won't work if you gave the
           --any-boards option (see below).

      Additionally, the Escape key deselects any selected tile.

 KEYBOARD TRAVERSAL
      You can use the arrow keys and the spacebar to play xmahjongg without
      using the mouse. These keys control the cursor, which is shown as a
      flashing tile. The arrow keys move the cursor around on the board in
      the obvious directions. The spacebar is like clicking the mouse button
      on the cursor tile: it either selects the tile or removes a matching
      pair.

      The hint key, `h', is also useful for playing without the mouse.
      Experiment with `h', the spacebar, and the Return key to see how this
      works. When a hint is active, the spacebar is like clicking on one of
      the flashing hint tiles, while the Return key is like clicking on two
      of them (so it removes the tiles in one stroke). This method gives the



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 XMAHJONGG(6)                    Version 3.7                    XMAHJONGG(6)
                                 5 Jan 2000



      fastest playing speed.

 OPTIONS
      If you get bored with xmahjongg's original layout and appearance,
      never fear: it comes with several tilesets (tile images) and layouts
      (tile arrangements). In addition to these, xmahjongg can read layout
      files from the original xmahjongg, KDE Mahjongg, and Kyodai Mahjongg,
      and tilesets in KDE Mahjongg, Gnome Mahjongg, and Kyodai Mahjongg
      format. (However, tilesets must be converted to GIF format before
      xmahjongg can read them.) See the -l and -t options.

      Long option names can be abbreviated to their unique prefixes.

      --number N
      -n N Start with board number N.
      -l layout
      --layout layout
           Use the specified game layout.  xmahjongg comes with several
           layouts. The normal layout is called default; to see the other
           ones' names, run `xmahjongg --list'.  You can also use an
           arbitrary layout by giving its filename. Xmahjongg can read
           layouts in its own simple format, in KDE kmahjongg format, or in
           Kyodai Mahjongg format. (Kyodai Mahjongg is one of the more
           popular Windows Mah Jongg solitaire games. It's got 3D tiles and
           all sorts of stuff. See http://www.kyodai.com for more
           information. You can download a zip archive with more than 100
           different layouts, mostly usable with xmahjongg, from
           http://www.kyodai.com/.)

      --tileset tileset
           Use the specified tileset to draw the Mah Jongg tiles.  Xmahjongg
           comes with several extra tilesets, particularly small (perfect
           for smaller screens). There are others too; run `xmahjongg
           --list' for a complete listing.

      --background image
      --bg image
           The background image is set to image.  Run `xmahjongg --list' to
           see the backgrounds that come with xmahjongg, or use an arbitrary
           GIF as a background image by giving its filename.

      --list
           Lists all the layouts, tilesets, and backgrounds that came with
           xmahjongg, then exits.

      --solvable-boards
           Always create solvable boards. This is the default.

      --any-boards
           Allow any legal board, some of which will be solvable and some of
           which won't.



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 XMAHJONGG(6)                    Version 3.7                    XMAHJONGG(6)
                                 5 Jan 2000



      --display display
           Sets the X display to display.

      --name name
           Specifies the application name under which resources are found,
           rather than the default ``xmahjongg''. Since xmahjongg itself
           does not use the resource database, this is mostly useful for
           communication with your window manager.

      --geometry geometry
           This standard X option specifies the preferred size and position
           for the xmahjongg window.

      --help
           Prints usage information and exits.

      --version
           Prints the version number and some quickie warranty information
           and exits.

 BUGS
      Please email suggestions, additions, patches and bugs to
      eddietwo@lcs.mit.edu. The following features have not made it into 3.0
      as of yet:

      * Tournament mode.

      * Board setup mode.

 HISTORY
      xmahjongg version 3 is a complete rewrite by Eddie Kohler
      <eddietwo@lcs.mit.edu> of xmahjongg versions 1 and 2 by Jeff S. Young
      <jsy@cray.com>.

      The default tileset was originally created in color by Dorothy
      Robinson <mokuren@teleport.com> with Mark A. Holm <markh@aracnet.com>.
      The publically available version was in black-and-white. Holm
      copyrighted the tiles in 1988, giving permission to copy and
      distribute for non-profit purposes. The significantly altered color
      version that comes with xmahjongg was created by Eddie Kohler in 1993.
      The `small' tileset was found at http://www.mahjongg.com/, and is
      presumably by Berrie Bloem. The `gnome' and `gnome2' tilesets were
      created by Jonathan Buzzard and Max Watson. The `dorothys' and
      `dorwhite' tilesets were made by Dorothy Robinson
      <mokuren@teleport.com>. The `real' tileset was scanned by Mark
      Sanctuary <sanctuary@jps.net>.

      Many of the layouts are based on layouts designed for Kyodai Mahjongg,
      a fun Windows Mah Jongg game. In particular, `arena', `ceremonial',
      `deepwell', `farandole', and `theater' are by Naoki Haga, and
      `hourglass' and `papillon' are by Vincent Krebs. Kyodai Mahjongg's Web



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 XMAHJONGG(6)                    Version 3.7                    XMAHJONGG(6)
                                 5 Jan 2000



      homepage is http://www.kyodai.com/.

 AUTHOR
      Eddie Kohler, eddietwo@lcs.mit.edu
      http://www.pdos.lcs.mit.edu/~eddietwo/

      http://www.lcdf.org/~eddietwo/xmahjongg/
      The xmahjongg home page.














































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